Package | Description |
---|---|
org.cometd.bayeux | |
org.cometd.bayeux.client | |
org.cometd.bayeux.server |
Class and Description |
---|
ChannelId
Reification of a
channel id with methods to test properties
and compare with other ChannelId s. |
MarkedReference
Immutable, non-volatile, non-atomic version of
AtomicMarkableReference . |
Message
The Bayeux protocol exchange information by means of messages.
|
Transport
A transport abstract the details of the protocol used to send
Bayeux messages over the network, for example using HTTP or using
WebSocket.
|
Class and Description |
---|
Bayeux.BayeuxListener
The common base interface for Bayeux listeners.
|
Channel
A Bayeux channel is the primary message routing mechanism within Bayeux:
both Bayeux clients and Bayeux server use channels to group listeners that
are interested in receiving messages with that channel.
|
Message
The Bayeux protocol exchange information by means of messages.
|
Message.Mutable
The mutable version of a
Message |
Session
A Bayeux session represents a connection between a bayeux client and a bayeux server.
|
Class and Description |
---|
Bayeux
The
Bayeux interface is the common API for both client-side and
server-side configuration and usage of the Bayeux object. |
Bayeux.BayeuxListener
The common base interface for Bayeux listeners.
|
Channel
A Bayeux channel is the primary message routing mechanism within Bayeux:
both Bayeux clients and Bayeux server use channels to group listeners that
are interested in receiving messages with that channel.
|
ChannelId
Reification of a
channel id with methods to test properties
and compare with other ChannelId s. |
MarkedReference
Immutable, non-volatile, non-atomic version of
AtomicMarkableReference . |
Message
The Bayeux protocol exchange information by means of messages.
|
Message.Mutable
The mutable version of a
Message |
Session
A Bayeux session represents a connection between a bayeux client and a bayeux server.
|
Transport
A transport abstract the details of the protocol used to send
Bayeux messages over the network, for example using HTTP or using
WebSocket.
|
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